![]() ![]() Things aren't "meant to be done" one way or another, that is down to your own preference, regardless of how a complete stranger wants you to do it. Nobody has right to tell you how to do things, so how about you take a look at your own hypocritical point. Just because you create something, it doesn't give you any right to tell strangers how to use it. Now unless you actualy have a constructive answer to the question, don't post this bullshit on people's threads just so you can feel high and mighty behind your computer. To change the value you want, type the following in the console: ![]() " " is the ActorValueCode, " " is the ActorValue you wish to change and " " refers to the change you want, either positive or negative.įorce the buff value to permanently change. Sets the chance that an NPC will flee from combat. Settings go from 0 up to 4 (4 makes them foolhardy and 0 makes them always flee, 1 will make them likely to flee when they are hurt or their allies die). Only takes effect after an NPC has the "resetai" command used on it. Sets whether the NPC will report crimes for followers, also whether they will commit one if you ask them to. Values: 0 = all crimes permitted 1 = violent crimes against non-allies permitted 2 = only property crimes permitted 3 = no crimes permitted. Rate of health recovery out of combat = HealRate % per second (Default = 0.7) In the unpatched game, some animals are mistakenly set with a non-zero value, causing them to "magically" report crimes. In combat heal rate = (HealRate x CombatHealthRegenMult)% per second (0.7 x 0.7) = 0.49 defaultĬurrent Magicka (If greater than max magicka, max is increased as well). ![]() Rate of Magicka recovery (default = 3.00). Magicka Rate Multiplier (default = 100.00). Rate of Stamina recovery (default = 5.00). Stamina Rate Multiplier (default = 100.00). Self explanatory (use forceav to have it stick through saves). ![]()
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